
Providing so much choice is difficult, how could you crush the average player with it? How do you build a compelling storytelling experience, keeping in mind every event that might unfold? There are very few games that push those limits and really let you play the way you want. It’s amazing how games disguise this illusion, making us believe that our actions are limitless… even though we know deep down they aren’t.


VSChoice is often an illusion in role-playing games today.
